Testing Indie Waters


TAS is a game I have developed more than 6 six years ago which was initially called Mogze. I've released this game for iOS and Android in mid 2015. I had no marketing knowledge back then. I wasn't expecting it to be a hit but I also didn't expect it to be lost in the deep tunnels of mobile stores.

After that failure, I completely forgot about this game. I focused on being a better programmer and I think at least I succeeded on that venture. Frankly, the code and structure of this project is nowhere near my current standards. But most importantly, this game is a good example of bad game design.

I want to improve my design skills and I think starting with TAS is a good idea. 

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